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E3 2001 Journey 


Written by Jody Robinson

Z: Steel Soldiers Preview
It's  all  about  claiming  territories...

A silence comes between two great war machines of MegaCom Corporation and TransGlobal Industries after over 500 years of war. Meantime, the narrow-minded Captain Zod desires to have his renegade troops shoot down an enemy cargo ship in the De-militarized Zone only hours away. What will I do next to maneuver my mischievous plan to conquer this territory? This is something you think about when you are playing the sequel to the 1996 strategy game by Virgin Interactive.

Z: Steel Solders has a very thick detailed storyline that doesn't focus on the serious side of things. It's a witty epic adventure in an action combat strategy game. I enjoy games that make me feel life isn't always so serious. Why do I play games in the first place? To enjoy life away from work and burn off stress. This is one reason why I became a Command and Conquer addict back in 1997. The game gave me something to look forward to when I would come home every day from work. I dealt with people all day long. Stress builds up when you work with various picky customers. With that said, I do see something about Command and Conquer in this game. One aspect is how you have a new focus of spending a majority of your time conquering territories with a flag rather than building a base with defenses.


Conquering Territories

The flags are split in different sections through out the maps. There isn't just two like you'd get in a typical capture the flag type of game though. There are many flags that centralize in these areas. The object is to have your unit walk up to these flags and it becomes your area to work from. This doesn't mean you will always get to keep this territory though. It's a good idea to constantly keep monitoring areas you have claimed or you'll have the enemy grabbing them back.

Graham Sergeant was showing Z: Steel Soldiers at the Electronic Entertainment Expo this year at EON Digital's booth. I asked him about the conquering of territories. If the enemy can keep claiming the territories back, what's the way to get away from there being a super long game in multiplayer mode. I despise game matches that last over an hour and a half. He told me that the more territories you claim, the more power you have. With you having more power, the enemy becomes much weaker than you and can't build certain things. The game seems very balanced from this management system on power.


Comic Style Storybook Intro

The Comic Style storybook introduction movie has a funny outline. Very much like the comics back in the mid 1980's when you wanted to play as the character you're reading about! Something I miss about many strategy games is the 3d aspect. I see some games look 3D but the camera doesn't allow you to move freely around your base as you'd hope for. In this game you're able to scroll around freely on the map, with the zoom in or out and rotation function.

The small square menu in the lower right corner displays a compass. When you are being attacked in another territory on the map, this screen flashes to that location for you to monitor it while you are still clear on the other side of the map building structures or possibly fighting in another location. Sort of like having eyes behind your head. When starting the game it's a good idea to search the map for a radar structure. Once it's found your unit needs to walk up to the flag to claim the territory. When this happened the mini map that had static on it was activated for viewing.

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