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by Cali
Girl
Westwood
Studios
On Friday
November 5th at 9:30am PST, we all met at the front entrance
of the Luxor hotel to be picked by a Limo. While we were
driving up to the front entrance of Westwood Studios, I
started feeling like it was a dream. I believe it was because
of the thought of visiting the developers of my first favorite
multiplayer game of all time that I played a great deal of
hours on Mplayer.com
with, Command & Conquer.
At the door, we
were greeted by Public Relations Director, Aaron Cohen. As we
walked inside, Public Relations Coordinator, Chris Rubyor came
around the corner to greet us too. It was so nice to see them
all again. I also had the chance to finally meet receptionist,
Judy Matteson. Judy has always been so nice when I would call
for Aaron and Chris in the past.
Westwood also had a
huge display of glass trophies and other type of awards
received by Westwood Studios.
Adam
Isgreen
Our first
stop was to meet Adam Isgreen. Adam was the lead designer on
Red Alert and became the lead on Tiberian Sun after Erik Yeo
left. He originally started working at Westwood Studios a bit
after the original Command & Conquer was released. His
current project is the C&C Tiberian Sun: Firestorm
Expansion.
Joe
Kucan & Kurt Vordahl
Aaron
walked us across to another Westwood Studios building right
next to the main one. The building had a huge cinematic
filming studio in it, with even more offices.
We were greeted
by Joe Kucan. Joe is the actor known as the ruthless Kane
Character in the original C&C game as well as the Tiberian
Sun movies in games and cutscenes. Joe talked to us about what
it takes to make a movie for all of the Westwood Games. I had
the chance to see the early development of the Firestorm
Expansion movie. It was very entertaining, I really want to
see what happens in the next Tiberian Sun series.
Joe Kucan is a very
nice guy with a really cool personality and has a way of
talking about things that makes you have an automatic smile on
your face. By getting to know Joe in person, it seemed like he
was the exact opposite of his Kain Character in the C&C
Series which showed me how talented he really is as an actor.
What truly amazed me
on meeting Joe Kucan in person is, I found out that he was
also the Film Director for Westwood Studios' games. I had
always just pictured him as the man behind Kain's evil
character in the games.
Kurt Vordahl, Film
Editor of Westwood Studios is another person I met. Kurt edits
and fine tunes the movies. It was awesome to meet such cool
guys who put their mind and heart into the development of the
movies and cutscenes in games that I have always enjoyed
watching in many of Westwood's games.
Frank
Klepacki
I am a
fan of most of the music found in the Command and Conquer
games, so meeting Frank Klepacki was truly an honor. I didn't
know Frank was also the guy who created music for many other
game titles such as; Dune II, Dune 2000, Bladerunner, Lands of
Lore, Lion King, Young Merlin and Monopoly. Frank played us a
live and wild tune while we there, then he let us listen to
some of the music he is currently working on for Westwood;
Nox, Renegade and Firestorm.

The two tunes from Nox
I recall were irresistible. One had a nice cheerful tune which
gave a nice warm feeling, yet it also had a moody sound to it.
Frank mentioned that it may be the opening theme for Nox. The
next tune I remember was the Warrior theme which glowed with
action, something similar to the Lone Ranger. I could actually
see a warrior running and attacking someone as if I was
listening to the music while I was watching a movie.
When Frank played the
Renegade and Firestorm music, I felt I could sit there all
day. The music made me feel right at home. All I needed to do
is get in a game of C&C. While I listened in on the music,
the first thing that came to mind was how extremely talented
Frank is. How can he conceive such creative music for just
about any type of game? It really is vital when it comes to
games such as Command and Conquer. I have always enjoyed the
way it felt when I played the original C&C game, the music
would totally set the right mood.
Aaron mentioned to all
of us that Frank is also the Commando's voice in the original
C&C. I used to love the way that guy would say, "I've
got a present for ya!" Although, the only time I
didn't enjoy hearing that voice was when he would attack my
base and I would see one of my structures demolished.
Especially if he was attacking my Construction Yard! Now
that's when I would feel all hope was lost to win that game.
John,
Paul & Virtual Ted
While we
were finishing up, I saw John Hight poke his head in through
the door. It was a pleasure to see him again. Another person
talking to him outside Frank's room was Paul Mudra, who does
all the sound effects.

As we were getting
ready to walk back to the main Westwood Studios building,
Aaron pointed at Theodore 'Virtual Ted' Morris' office. He was
sitting there working at his desk. I noticed a really nice
fish aquarium with some cute fish swimming around.
After taking a picture
of Virtual Ted, John Hight pestered me on how I was to make
sure Ted stayed Virtual. John is such sneaky Joker. In fact, I
always have to scan his whole face to see if he is joking or
not. :) I realized later that I met Virtual Ted last May
at E3. He was the one who showed Tiberian Sun to me before it
was released. I just never put his nick name and original name
together this whole time that I have been talking to him
through email.

Las
Vegas Weather
As we
walked back to the main building, the Weather outside seemed
to be so much more different than I expected. All my life I
have always thought Las Vegas, Nevada was a city of air
conditioning. I thought no one could even walk outdoors
because the city is practically in the middle of the desert.
It actually felt like a nice summer day in my hometown in
California. I mentioned something about it to Aaron, he
replied with, "Actually, just about three months out of
the year is when we have really hot weather, but when people
have air conditioning it's really not a bad place to
live."
Break
Time?
We all
grabbed drink in the Westwood Studios Breakroom. In this room
there are computers, one side has soda and food vending
machines, another side has a nice big glass window and then a
walkway to get to the kitchen. The kitchen was occupied the
whole 5 minutes we were in there. Many employees were walking
in and out getting their drinks, cooking food and other
related things.
Testing
Lab
The
Testing Lab room was packed with all kinds of computers, each
had different settings or hardware to test Westwood's games.
The first thing I heard when I entered the room was some hard
rock music blasting. It felt like there was a party going on
but most of them wouldn't even look up because they were all
working away on a specific project.
Aaron and Chris
mentioned that the Testing Lab is usually where many Westwood
employees start off. I guess it would be like how the grocery
stores start most of their employees, first a bagger, then you
go up from there as you work your way up for different
positions you're qualified for. Only, from my own experience
in beta testing, it is a lot more fun. The Beta Tester has
less physical labor, more mind knowledge at finding bugs then
reporting bugs and/or other problems along with knowing the
strategies in the game.
A really cool thing I
noticed in the Beta Testing Lab was 6 banners hanging above.
Each of them had a symbol, the two I noticed right off was GDI
and Nod, the other banners were from C&C Red Alert.
Many gaming Companies
let outsiders beta test their games. Westwood would rather
keep beta testing at home base for many reason and I can
understand why. For instance, it can really hurt a game in the
early stages of development from hackers along with other
related issues.
Chris'
Background
As we
were walking towards David Yee's office, Chris Rubyor
mentioned that he originally started six (6) years ago with
Westwood Studios as a Beta Tester. In February of 1994, he
began working in the test deptarment. The first game he tested
was Kyrandia Book II: The Hand of fate. Chris moved into the
Public Relations department January 1997, his last major game
tested was C&C: Red Alert.
David
Yee & Renegade
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