NEWSIE

   






 

 

 

 

 

 

 

 

 

 

 

Current Status

LadyGamers.com
In December 2002, I founded a brand new site called LadyGamers.com. I worked on some features for it, along with other content and search for a good artist from July until December to fine tune as much as needed. The site was launched with a huge spotlight on old Quake Female Gamers. It definitely has been a success, even though the focus is entirely on action, strategy games and other related female community topics that unfold.

CaliGirl.net
This is my first site I created back in October 1997. It's mainly known for gamer photos more than anything else.

Newsie History
To not confuse any one, here are the sites I used to work with.

Gamespy site:

Xtreme Network sites:

  • Xtremenetwork™
  • Quake3world.com
  • MetalFatigue.net
  • Army-Men
  • Forsaken Path
  • Firaxisnews
  • Gang Related
  • MechCommand
  • Starsiege.org
  • StrategyXtreme
  • VampireTales
  • WestwoodNews

GX Network

LG Network

Gamesmania

  • Pingthis.com

During my time getting to know Command and Conquer friends on Mplayer's Multiplayer Gaming service in 1997, I started writing a list down on the nick names and where these people were from. This way I would know whom I have played and where they were from. Sometimes when you play so many people, you forget who you had played, and I would sometimes write down if they were good or not so I'd know their strategies.

After compiling this huge list, I decided to make myself a homepage called California Girl's Corner of the Net, where I could list these friends I had played. I asked all of them for permission to add them to my site, then asked them what state or country they lived in again to make sure my notes were correct. Most of them were delighted that their name would actually be listed. A few months later I created CGN Cali Girl News with C&C files and other related news concerning the game. Then once Quake came along in my life, I posted news about it as well. The site was actually booming by then, I was making profiles of well known professional gamers of Quake 1, like Thresh, Kornelia, Killcreek, Unholy and so the list goes on. Although, I did happen to lose the old files when I moved from having Gamesmania host my site. That was devastating back then from all of the hard manual work I put into them. 

By the time CGN started getting pretty well known already, I received an email from a guy that owned Jediknight.net. He wanted to know if I was interested in joining his site. I was a tad timid about doing this since I had only seen my brother play the game. I wasn't too familiar with it other than the fact that it was an action game. My first two weeks at that site was pretty devastating. Most of the gamers either didn't want me to post news because I was a girl, or they weren't used to having a new publisher posting the news. Either way, the owner of the site got on all of their cases and said for them to deal with it or not to visit the site any more. I thought that was very courageous of him to do this. I ran that site for over 2 and half years and have been close friends with him since that day he stood up for me. During the time I worked on Jediknight.net, a new site called LucasGames was in development. This was to be a Star Wars gamer's dream, and it definitely worked. We later on released even more fan sites for different LucasArts games so I ran many sites by then.

Only about a few months later after I was helping Jediknight.net, my buddy B2 (from Deathrow clan at the time) asked me if I wanted to help run Gamers Extreme. At first he wanted to just host CGN, then he thought I'd be better off just helping them with news. It was great to get to know them the years I worked with Wemmick, Cross, Spear, Nemisis and Thresh. 

Yet again, another company wanted to have me help them out, this time it was Mplayer. I had beta tested their games for almost a year by then so I knew some of the people who worked there already. They originally wanted me for their Strategy games channel but they hired a guy by then. So instead, they had me work on their Classics and Card news. After six months flew by, they wanted me to work on Clubssi.com, so a HUGE list of games went into this. I spent about 2 weeks and was able to get information on every single SSI game ever created. After that site was launched, I worked on RPG, Sims and then Strategy sites for Mplayer. Later on they released ActionXtreme.com. With the success of that site we converted the other genre sites over to the Xtremes, which later on the XtremeNetwork blossomed. This network was one of the most successful genre channeled type of sites I have seen out there. I noticed months later we all noticed others who genre focused their network in these categories. 

It didn't stop there with Mplayer though. id Software got in a partnership to have my brother create Quake3world.com. This was to be id Software's official community site for when Quake III Arena was released. The demo released and it was like the site was a growing flame, it was hard to put it out. The Quake III Arena community had grown so huge so once the forums opened, they came in like a flood. This was just one of those awesome things to see. My brother ran the site for a few months then passed it on to me in February 2000. 

Sadly enough them offering me to work on Quake3world.com had a catch to it. I was working for GamersExtreme (now known as Gamers.com), LucasGames Network (Jediknight.net and handful of LG other sites), Gamesmania (on their pingthis.com site) and on Mplayer's RPG, SSI, Sims and Strategy sites. They wanted to have me full time, to focus on them and them only. This was hard for me to break away from friends I was so close to on the other game networks. It wasn't easy but I had to treat it like I was getting a real offer for a job and I took it whole heartedly. My roots were with Quake and C&C so if I ran Quake3world.com and StrategyXtreme, it seemed like it was where I belonged. 

In November 2000, Mplayer gets hit with the idea of  Hearme (previously known as Mpath Interactive) talking about the idea of selling Mplayer's part of the company so they could focus on their voice technology. Among several companies, Gamespy seemed to be in favor because they were already a gaming service themselves, this would only expand their community for their new gaming service called Gamespy Arcade. There were a lot of people who were laid off at Hearme and not brought on by Gamespy but somehow among a handful of people I was brought on. I moved down to work in-house at the main headquarters in Irvine, California. So I worked with them until they re-organized their company last June 2001. 

I can at least say once upon a time I worked full time with the gaming community's industry for about 4 years but stopped when I left Gamespy. In December 2001 I did go back to work with them on the side (mainly evenings and weekends) to help out with their game database but that to me isn't like old days. To be honest, working for four different gaming networks had me working 14 hours a day, 7 days a week. Even when I went to work exclusively for Mplayer I worked hard on the sites, creating contests and features, being a manager of different volunteer staff and so forth. However, it stopped when I went to work for Gamespy in January 2001. I think it could have been because they had genre producers who ran sites I used to run by myself. So I felt like I wasn't given enough projects to work with because someone else was doing it already. That was fine though, working that many years like that was like made me a workaholic so I appreciated the break. 

March 2003 marks the day I started with GameShark, a gaming site that was always known as Code Heaven. The site was bought by Madcatz this year, and I now work on features and gaming news at the site. A very exciting journey to actually get back into the gaming industry, even if it is a secondary part time job for a while.

Being a newsie of many sites is a journalists dream. I was everywhere through out the net. I learned a lot, received lots of emails, had lots of feedback and met a tremendous amount of friends in the gaming community and industry. 

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