Why Games
So
you're wondering how come I love games huh? To me I always was one
growing up. I enjoyed the quarter arcade type of games or my older
brother's Atari games. Then when I used to visit my cousin, he had some
games on his Apple computer like Oregon Trail, Donkey Kong and pinball.
Then came Nintendo, Super Nintendo and Playstation. I started drifting
from the game scene around high school though. It wasn't until I got out
of high school and working for a while when I found a game called
Command and Conquer by Westwood Studios. At first I would see my
brothers and their friends play it but wasn't interested until I was
practically forced to play it evening after a long day at work. I was
stressed, irrigated easily and just overall frustrated.
My brother
kept asking me to try the game out and I just felt I was too tired.
Finally after him constantly bothering me about it I went ahead and
played it just to get him to stop asking me. He taught me how to make a
base, how many power plants, what to do to gain resources and so forth.
It totally took my mind off of the hard day at work. After playing
C&C for about 8 months constantly, I noticed some of my friends
where going to another game. This to me was like betraying us all who
still wanted to play the game. The less gamers playing, the harder it
was to play the game multiplayer. I was addicted to the multiplayer
aspect of being ruthless to the opponent, destroying them like they were
a piece of cheese against a shredder. I knew back then I was good at
this game, why did they have to leave C&C to some game called Quake
I asked.
Scarab was a
game I also played during the time I played C&C and Quake. I mainly
played this as the nick name ShadowGirl since it was more intimidating
and I happened to be in the Shadow clan at the time. The game was based
more so on Egyptian legends with a futuristic robot touch to it.
By this time
the FPS side of things started to flow. I knew about Doom and
Wolfenstein from my brother's friends but wasn't interested in the games
much. However, when I saw Quake it seemed so much more intriguing. It took me a few
weeks to overcome the motion sickness but I know that most of it had to
do with the modem connection I had. I was pinging from 280-450. That's
insane now that I think about it but that's how it was back then until I
finally got a Cable modem. I also didn't have a graphics card. Later on
the clan I was in started getting into a modification of Quake 1 called
Team Fortress (TF). They were in many different leagues for this. It was
different though, they were always known as a Deathmatch (DM) Team or 1
vs 1 so they grew a lot of respect even on the TF servers in a swift
manner.
Unreal was a
game that I beta tested for Mplayer's Gaming Service. I received a copy
in the mail and while I was installing it, the monsters were sort of
blah to me. However, once the game loaded it was one of those
games where I just stared at for a while. The glowing bright colors and maps
were intrusive to my mind. Playing it wasn't like Quake but it had
female characters that were fun to run around as.
When Quake II
came out I shifted over to it for a while. Something was wrong though,
the game play wasn't like Quake 1 but the Female players were really
cool. I liked playing Rocket Arena 2 and CTF the most for this
game.
Half-Life
was the most intriguing game I played back in 1998. I was at the PGL
finals that year in San Francisco. I played it at the Gamers Extreme
offices (an old employer) one evening. A few of my friends started
playing StarCraft while Spear and Nemesis
played Half-life in Multi-player mode. The game wasn't out to the public
at the time so I was extremely excited to see it in action. XP-Chael
and I watched the matches from various screens. After watching a few
Half-life matches, Spear asked me if I wanted to play it so he let me
play Half-life on his PC. He showed me the single player and I started
my journey. The game was fascinating. I played it for about 2 hours that
night. The enemies in
the game were pretty nice too. One enemy that was really creepy was the
critters that chase after you. Along with the enemy that looked like a
rope for a tongue. When I first saw that creature I thought I jumped on
a rope moving upwards. As I looked up I realized it trying to eat
me. The tongue was like it was sticky so it was hard for me to
jump off of it.
I loved Tribes
too much my hand were sore at
times from how hard I held the mouse from being too excited. Then when Tribes
2 came out years later I really enjoyed playing this game a lot.
It's just one of those things where I couldn't get any time set aside
for it because I was working so much.
Later on I
almost became a really bad addict for Everquest for a few weeks.
I actually bought the game only a few days after it was released on the
shelves because my buddy Reptile had been beta testing it and wanted me
to experience the whole evolving world. But at the time the game just
didn't work well on my system. I didn't even get an account online at
the time (where I would have installed an update patch for it to run
right) because I didn't know what was going on really. Finally I lost
interest and 3 months later my other friend XP-Kiljoy wanted me to try
it out again. He explained I needed to install an update of the game.
That's when I got addicted to the game. I didn't really play on the servers
that all of my friends played on though. I was too busy trying to learn
the game, earn more experience and was having a nice time doing so. I
had to stop playing it right away, it was destroying my social life.
Then Asheron's
Call was a pretty game to play as well. I used to have to put a
timer on in the kitchen for only two hours a night. That didn't work...
that game is like Everquest where the world evolves. Of course it is
going to soak up your free time like no other.
My brother
originally created the first Unreal news site online called Unreal
Kingdom. So by the time Unreal Tournament was talked about, I
wasn't too interested in the game. I thought the multiplayer aspect
would be like the original Unreal game. A couple of days before the demo
released to the public, a few Epic guys gave my brother the demo and a
private server for both of us to hop on. The game was like a found a
secret jewel. It was fun seeing the creators of the games fall of into
space like the rest of us too.
Quake III
Arena was a game that some of the old school Quake 1 gamers were
going to. This was one reason why I got it to learn. By the time I was
good at the game I realized I had to play UT and Q3A at different times.
The keys I played on each of them were a tad different so it would
trigger my mind to hit wrong keys. My two button mouse was set so when I
used the left button for Rocket Launcher in Quake III Arena, it would
fire but my right button was to switch to the Rocket Launcher weapon
itself. In other words, if I was running around with a shotgun and I
picked up a RL, I could just hit the right button and it would change to
that weapon right away. When I played Unreal Tournament the mouse keys
were a little different. I had my left button set for the SECONDARY
weapon in the game. When I used the CTRL key to get to the Rocket
Launcher, I'd use the left button to change to the grenade launcher. So
when I played Unreal Tournament is when I had the most problems. I'd
pick up a Rocket Launcher, it would auto switch to that weapon, then I'd
click the left button (thinking I was playing in Q3), only to be popping
out grenades. Then silly me I'd end up walking right into them.
I realized
after many times walking over the grenades that I had to make a choice
out of UT or Q3A even if I enjoyed them both from each of them being
unique in different ways. It only took a few weeks of me wondering until
I was offered a job to work at Quake3world. I knew I had to choose Q3 so
I stuck with it from then on out. When Team Arena came out I was
really impressed on id Software's hard work on creating an expansion. At
first the terrain maps reminded me a little of Tribes but the structures
and landscape detail was just brilliant.
Metal
Fatigue is one of my favorites among the newer bot styled strategy
games. I followed this game in-depth when it was in development. I
designed and launched the first Metal Fatigue site - MetalFatigue.net
because I believed in it so much. The public went wild after it when
this site was launched. There's something special about the audience of
websites. I enjoy helping people unfold a game when there's not many
details out there for it at the time. When the site was launched I
worked closely with the developers to see what they wanted done to the
site.
The sad thing
about Metal Fatigue was when the publisher, Psygnosis, went out of
business. This delayed the game to be on the shelves when everyone else
expected it to be. I feel this game deserved a lot more attention than
it received. It's a creative strategy game that isn't too tedious to
learn.
When Diablo
II came out the whole Mplayer crew went berzerk. There was a few
copies some of the Mplayer tester's had already so all of the rest of us
had to run down to the video store to get our copies.
That night
about 8 of us tried to get in a LAN game but a couple of them kept
falling out of the game or they'd just simply crash and have to reboot
their system. Four of the got frustrated from a few crashes so they just
ended up playing single player. As for Evil Twin, DarkViper, Huckster
and I... we were able to connect fine to each other. Of course every so
often we'd crash too but we all enjoyed playing the game so much we'd
laugh and reconnect. The game was definitely in need of a patch at the
time. I think the coolest thing about our LAN together was hose we were
spread out in different rooms in the building. We used out intercom on
the phone to talk to each other. The neat thing was when I would hear
the other three talking. Every so often I'd year one of them squealing
or yelling what was happening to him.
Like one of
the times was when I heard Evil Twin saying a huge green goat guy was
after him. He kept traveling ahead of us at times so we had no idea
where he was. Then I'd would follow a track of dead creatures laying on
the ground and would find where he was. Then I ended up having the same
green goat guy chasing after me. hehe :D
Baldur's
Gate 2 was a game I simply had to play! I wasn't ever a real
role playing games until a guy I had a crush on for a year or so talked
to me about it one day. So naturally I knew him well enough but never
though he'd like Baldur's Gate. Just that alone had me wondering if the
game was really good. He asked me to go buy it to play him multiplayer
sometime with him. I played the game single player a few times so I
could get familiar with the keys and so forth. The game was gorgeous,
the quests were a lot of fun and it was all around a stable game even
playing multiplayer. The cute thing about this guy was how he always
tried to make things so romantic, like the settings, the scenery in
Baldur's Gate even in the game like near the waterfall. He always has
had a charm about him that was hard to understand.
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Me